Attributions and licences
Unofficial fan project. Not affiliated with, endorsed or sponsored by Rockstar Games or Take-Two Interactive.
GTADB landmark data and map tiles
- GTA VI Landmarks Data (CC BY 4.0) — https://map.gtadb.org
- GTA VI Map Tiles (CC BY 4.0) — https://map.gtadb.org
Attribution: gtadb.org and all contributors. Licence: CC BY 4.0 (legal code). Licence declaration: LICENSE-DATA. Source repository: https://github.com/rolux/gtadb.org. Data is read only from this pinned Git commit; we do not fetch data or media from gtadb.org.
Coverage: 3,017 of 3,017 records reconciled for the pinned GTADB a57ad73 dataset. The map shows only records that pass our review and publication rules. This is dataset coverage, not a claim that every GTA VI location is known.
Data and tile versions
- Landmark data (current release)
map/data/6/landmarks.json@a57ad73f5c71508e6d6414ab2f9cc9181163f9f4(committed 3 Oct 2026, accessed 4 Oct 2026)- Map tiles
- Tile set
yanis,16@a57ad73f5c71508e6d6414ab2f9cc9181163f9f4, the tiles of the declared tile footprint needed to display the declared geography at native zoom levels 0–5; closer zoom enlarges level 5 - Map coordinates
gtadb6-game-metres-v1- Visible now
- Counting visible records…
- Earlier release data (ambrosia scope)
18604319f01aa8a71a4b5960212fb2cb73a3fe76(committed 26 Aug 2026, accessed 30 Sept 2026)- Earlier release data (ambrosia scope)
f53c4580120a3ad1ccd03eea5bb5119830219901(committed 29 Sept 2026, accessed 30 Sept 2026)
Modifications we made
- Reconciled every record in the pinned data file and published only records that pass our review and publication rules.
- Split the in-game address into a name, district and upstream area. Upstream areas are shown exactly as written in GTADB (including spelling variants); they are not official regions.
- Did not publish records tagged as unofficial screenshots (L1–L6) or from the 2022 events list, unnamed records, uncertain names (ending in “?”), or records upstream marks as possibly non-existent, duplicated or unfinished.
- Mapped upstream type tags to our categories (unknown tags show as Unclassified); rounded displayed coordinates to 0.1 m (originals are kept unchanged). Records without coordinates are listed but not placed on the map.
- Tile files are not altered. On the map we show only the geographic part of the tile artwork, under a light tint: the source sheet’s legend, credits, frame-reference thumbnails, interiors panel and scale bar are hidden and shown as open water. GTADB photos are not used.
- We package only tiles needed to display the declared geography; excluded poster-only tiles are not distributed.
Official media
Rockstar Games · rockstargames.com › VI › media › artwork-wallpapers (opens source in a new tab)
Artwork “Jason and Lucia Beach”. Artwork “Jason and Lucia Beach” © Rockstar Games. Used for identification in an unofficial fan project; not affiliated with Rockstar Games or Take-Two Interactive. Resized into responsive derivatives and recompressed; no other change to the image.
Used on: /.
Source record and display changes for Artwork “Jason and Lucia Beach”
- Source identifier
- Artwork “Jason and Lucia Beach” (Artwork & Wallpapers page, landscape artwork; card id vi_downloads_art_walls_jason_lucia_beach; file Jason_and_Lucia_Beach_landscape.0419q._86ukpt.jpg)
- Accessed
- 7 Oct 2026
/
- Resized into local responsive derivatives (360, 720, 1280 px wide, and 1920 and 2560 px for full-bleed region and home slideshow images; WebP and JPEG) and recompressed; never hotlinked.
- Displayed with a recorded focal crop (CSS object-position); the delivered image is not cropped.
- Shown in a home-page slideshow with a slow drift and zoom of the whole, unsegmented image (scaled by at most 5 %); static with reduced motion and Save-Data; no recolouring, segmentation or retouching.
Artwork “Cal Hampton”. Artwork “Cal Hampton” © Rockstar Games. Used for identification in an unofficial fan project; not affiliated with Rockstar Games or Take-Two Interactive. Resized into responsive derivatives and recompressed, and split into a subject cut-out and a background plate (filled from the surrounding background, carried inward along its lines and smoothed, no generative fill) for a depth effect that at rest shows the original image.
Used on: / (home Characters module, Cal Hampton card), /entities/character (Characters hub, Cal Hampton card), /entities/character/cal-hampton.
Source record and display changes for Artwork “Cal Hampton”
- Source identifier
- Artwork “Cal Hampton” (Artwork & Wallpapers page, portrait artwork; card id vi_downloads_art_walls_cal_hampton; character page https://www.rockstargames.com/VI/only-in-leonida/cal; file Cal_Hampton_portrait.179.1dxrk8_d5.jpg)
- Accessed
- 7 Oct 2026
/ (home Characters module, Cal Hampton card)
- Resized into local responsive derivatives (360, 720, 1280 px wide, and 1920 and 2560 px for full-bleed region and home slideshow images; WebP and JPEG) and recompressed; never hotlinked.
- Displayed with a recorded focal crop (CSS object-position); the delivered image is not cropped.
- Moved as one whole, unsegmented image by at most a few pixels (and scaled by at most 1.5 %) for an optional depth effect; no recolouring, segmentation or retouching.
/entities/character (Characters hub, Cal Hampton card)
- Resized into local responsive derivatives (360, 720, 1280 px wide, and 1920 and 2560 px for full-bleed region and home slideshow images; WebP and JPEG) and recompressed; never hotlinked.
- Displayed with a recorded focal crop (CSS object-position); the delivered image is not cropped.
- Moved as one whole, unsegmented image by at most a few pixels (and scaled by at most 1.5 %) for an optional depth effect; no recolouring, segmentation or retouching.
- Split into two layers for a depth effect: a subject cut-out (a reviewed on-device subject mask, whose semi-transparent edge pixels get their colour recalculated from the image's own pixels so no background rim shows) and a background plate whose hidden area is filled only from the surrounding background, carried inward along its lines and smoothed (no generative fill or redrawing). The layers move by a few pixels at different depths and at rest reproduce the original image.
/entities/character/cal-hampton
- Resized into local responsive derivatives (360, 720, 1280 px wide, and 1920 and 2560 px for full-bleed region and home slideshow images; WebP and JPEG) and recompressed; never hotlinked.
- Displayed with a recorded focal crop (CSS object-position); the delivered image is not cropped.
- Moved as one whole, unsegmented image by at most a few pixels (and scaled by at most 1.5 %) for an optional depth effect; no recolouring, segmentation or retouching.
- Split into two layers for a depth effect: a subject cut-out (a reviewed on-device subject mask, whose semi-transparent edge pixels get their colour recalculated from the image's own pixels so no background rim shows) and a background plate whose hidden area is filled only from the surrounding background, carried inward along its lines and smoothed (no generative fill or redrawing). The layers move by a few pixels at different depths and at rest reproduce the original image.
Artwork “Boobie Ike”. Artwork “Boobie Ike” © Rockstar Games. Used for identification in an unofficial fan project; not affiliated with Rockstar Games or Take-Two Interactive. Resized into responsive derivatives and recompressed, and split into a subject cut-out and a background plate (filled from the surrounding background, carried inward along its lines and smoothed, no generative fill) for a depth effect that at rest shows the original image.
Used on: / (home Characters module, Boobie Ike card), /entities/character (Characters hub, Boobie Ike card), /entities/character/boobie-ike.
Source record and display changes for Artwork “Boobie Ike”
- Source identifier
- Artwork “Boobie Ike” (Artwork & Wallpapers page, portrait artwork; card id vi_downloads_art_walls_boobie_ike; character page https://www.rockstargames.com/VI/only-in-leonida/boobie; file Boobie_Ike_portrait.0b-b3v7-sqc-7.jpg)
- Accessed
- 7 Oct 2026
/ (home Characters module, Boobie Ike card)
- Resized into local responsive derivatives (360, 720, 1280 px wide, and 1920 and 2560 px for full-bleed region and home slideshow images; WebP and JPEG) and recompressed; never hotlinked.
- Displayed with a recorded focal crop (CSS object-position); the delivered image is not cropped.
- Moved as one whole, unsegmented image by at most a few pixels (and scaled by at most 1.5 %) for an optional depth effect; no recolouring, segmentation or retouching.
/entities/character (Characters hub, Boobie Ike card)
- Resized into local responsive derivatives (360, 720, 1280 px wide, and 1920 and 2560 px for full-bleed region and home slideshow images; WebP and JPEG) and recompressed; never hotlinked.
- Displayed with a recorded focal crop (CSS object-position); the delivered image is not cropped.
- Moved as one whole, unsegmented image by at most a few pixels (and scaled by at most 1.5 %) for an optional depth effect; no recolouring, segmentation or retouching.
- Split into two layers for a depth effect: a subject cut-out (a reviewed on-device subject mask, whose semi-transparent edge pixels get their colour recalculated from the image's own pixels so no background rim shows) and a background plate whose hidden area is filled only from the surrounding background, carried inward along its lines and smoothed (no generative fill or redrawing). The layers move by a few pixels at different depths and at rest reproduce the original image.
/entities/character/boobie-ike
- Resized into local responsive derivatives (360, 720, 1280 px wide, and 1920 and 2560 px for full-bleed region and home slideshow images; WebP and JPEG) and recompressed; never hotlinked.
- Displayed with a recorded focal crop (CSS object-position); the delivered image is not cropped.
- Moved as one whole, unsegmented image by at most a few pixels (and scaled by at most 1.5 %) for an optional depth effect; no recolouring, segmentation or retouching.
- Split into two layers for a depth effect: a subject cut-out (a reviewed on-device subject mask, whose semi-transparent edge pixels get their colour recalculated from the image's own pixels so no background rim shows) and a background plate whose hidden area is filled only from the surrounding background, carried inward along its lines and smoothed (no generative fill or redrawing). The layers move by a few pixels at different depths and at rest reproduce the original image.
Artwork “Dre'Quan Priest”. Artwork “Dre'Quan Priest” © Rockstar Games. Used for identification in an unofficial fan project; not affiliated with Rockstar Games or Take-Two Interactive. Resized into responsive derivatives and recompressed, and split into a subject cut-out and a background plate (filled from the surrounding background, carried inward along its lines and smoothed, no generative fill) for a depth effect that at rest shows the original image.
Used on: / (home Characters module, Dre'Quan Priest card), /entities/character (Characters hub, Dre'Quan Priest card), /entities/character/drequan-priest.
Source record and display changes for Artwork “Dre'Quan Priest”
- Source identifier
- Artwork “Dre'Quan Priest” (Artwork & Wallpapers page, portrait artwork; card id vi_downloads_art_walls_drequan_priest; character page https://www.rockstargames.com/VI/only-in-leonida/drequan; file DreQuan_Priest_portrait.06zwxhaq3-ul3.jpg)
- Accessed
- 7 Oct 2026
/ (home Characters module, Dre'Quan Priest card)
- Resized into local responsive derivatives (360, 720, 1280 px wide, and 1920 and 2560 px for full-bleed region and home slideshow images; WebP and JPEG) and recompressed; never hotlinked.
- Displayed with a recorded focal crop (CSS object-position); the delivered image is not cropped.
- Moved as one whole, unsegmented image by at most a few pixels (and scaled by at most 1.5 %) for an optional depth effect; no recolouring, segmentation or retouching.
/entities/character (Characters hub, Dre'Quan Priest card)
- Resized into local responsive derivatives (360, 720, 1280 px wide, and 1920 and 2560 px for full-bleed region and home slideshow images; WebP and JPEG) and recompressed; never hotlinked.
- Displayed with a recorded focal crop (CSS object-position); the delivered image is not cropped.
- Moved as one whole, unsegmented image by at most a few pixels (and scaled by at most 1.5 %) for an optional depth effect; no recolouring, segmentation or retouching.
- Split into two layers for a depth effect: a subject cut-out (a reviewed on-device subject mask, whose semi-transparent edge pixels get their colour recalculated from the image's own pixels so no background rim shows) and a background plate whose hidden area is filled only from the surrounding background, carried inward along its lines and smoothed (no generative fill or redrawing). The layers move by a few pixels at different depths and at rest reproduce the original image.
/entities/character/drequan-priest
- Resized into local responsive derivatives (360, 720, 1280 px wide, and 1920 and 2560 px for full-bleed region and home slideshow images; WebP and JPEG) and recompressed; never hotlinked.
- Displayed with a recorded focal crop (CSS object-position); the delivered image is not cropped.
- Moved as one whole, unsegmented image by at most a few pixels (and scaled by at most 1.5 %) for an optional depth effect; no recolouring, segmentation or retouching.
- Split into two layers for a depth effect: a subject cut-out (a reviewed on-device subject mask, whose semi-transparent edge pixels get their colour recalculated from the image's own pixels so no background rim shows) and a background plate whose hidden area is filled only from the surrounding background, carried inward along its lines and smoothed (no generative fill or redrawing). The layers move by a few pixels at different depths and at rest reproduce the original image.
Artwork “Real Dimez”. Artwork “Real Dimez” © Rockstar Games. Used for identification in an unofficial fan project; not affiliated with Rockstar Games or Take-Two Interactive. Resized into responsive derivatives and recompressed, and split into a subject cut-out and a background plate (filled from the surrounding background, carried inward along its lines and smoothed, no generative fill) for a depth effect that at rest shows the original image.
Used on: / (home Characters module, Real Dimez card), /entities/character (Characters hub, Real Dimez card), /entities/character/real-dimez.
Source record and display changes for Artwork “Real Dimez”
- Source identifier
- Artwork “Real Dimez” (Artwork & Wallpapers page, portrait artwork; card id vi_downloads_art_walls_real_dimez; character page https://www.rockstargames.com/VI/only-in-leonida/dimez; file Real_Dimez_portrait.08x5fz2k.zqrd.jpg)
- Accessed
- 7 Oct 2026
/ (home Characters module, Real Dimez card)
- Resized into local responsive derivatives (360, 720, 1280 px wide, and 1920 and 2560 px for full-bleed region and home slideshow images; WebP and JPEG) and recompressed; never hotlinked.
- Displayed with a recorded focal crop (CSS object-position); the delivered image is not cropped.
- Moved as one whole, unsegmented image by at most a few pixels (and scaled by at most 1.5 %) for an optional depth effect; no recolouring, segmentation or retouching.
/entities/character (Characters hub, Real Dimez card)
- Resized into local responsive derivatives (360, 720, 1280 px wide, and 1920 and 2560 px for full-bleed region and home slideshow images; WebP and JPEG) and recompressed; never hotlinked.
- Displayed with a recorded focal crop (CSS object-position); the delivered image is not cropped.
- Moved as one whole, unsegmented image by at most a few pixels (and scaled by at most 1.5 %) for an optional depth effect; no recolouring, segmentation or retouching.
- Split into two layers for a depth effect: a subject cut-out (a reviewed on-device subject mask, whose semi-transparent edge pixels get their colour recalculated from the image's own pixels so no background rim shows) and a background plate whose hidden area is filled only from the surrounding background, carried inward along its lines and smoothed (no generative fill or redrawing). The layers move by a few pixels at different depths and at rest reproduce the original image.
/entities/character/real-dimez
- Resized into local responsive derivatives (360, 720, 1280 px wide, and 1920 and 2560 px for full-bleed region and home slideshow images; WebP and JPEG) and recompressed; never hotlinked.
- Displayed with a recorded focal crop (CSS object-position); the delivered image is not cropped.
- Moved as one whole, unsegmented image by at most a few pixels (and scaled by at most 1.5 %) for an optional depth effect; no recolouring, segmentation or retouching.
- Split into two layers for a depth effect: a subject cut-out (a reviewed on-device subject mask, whose semi-transparent edge pixels get their colour recalculated from the image's own pixels so no background rim shows) and a background plate whose hidden area is filled only from the surrounding background, carried inward along its lines and smoothed (no generative fill or redrawing). The layers move by a few pixels at different depths and at rest reproduce the original image.
Artwork “Raul Bautista”. Artwork “Raul Bautista” © Rockstar Games. Used for identification in an unofficial fan project; not affiliated with Rockstar Games or Take-Two Interactive. Resized into responsive derivatives and recompressed, and split into a subject cut-out and a background plate (filled from the surrounding background, carried inward along its lines and smoothed, no generative fill) for a depth effect that at rest shows the original image.
Used on: / (home Characters module, Raul Bautista card), /entities/character (Characters hub, Raul Bautista card), /entities/character/raul-bautista.
Source record and display changes for Artwork “Raul Bautista”
- Source identifier
- Artwork “Raul Bautista” (Artwork & Wallpapers page, portrait artwork; card id vi_downloads_art_walls_raul_bautista; character page https://www.rockstargames.com/VI/only-in-leonida/raul; file Raul_Bautista_portrait.01w3r6er0z2t9.jpg)
- Accessed
- 7 Oct 2026
/ (home Characters module, Raul Bautista card)
- Resized into local responsive derivatives (360, 720, 1280 px wide, and 1920 and 2560 px for full-bleed region and home slideshow images; WebP and JPEG) and recompressed; never hotlinked.
- Displayed with a recorded focal crop (CSS object-position); the delivered image is not cropped.
- Moved as one whole, unsegmented image by at most a few pixels (and scaled by at most 1.5 %) for an optional depth effect; no recolouring, segmentation or retouching.
/entities/character (Characters hub, Raul Bautista card)
- Resized into local responsive derivatives (360, 720, 1280 px wide, and 1920 and 2560 px for full-bleed region and home slideshow images; WebP and JPEG) and recompressed; never hotlinked.
- Displayed with a recorded focal crop (CSS object-position); the delivered image is not cropped.
- Moved as one whole, unsegmented image by at most a few pixels (and scaled by at most 1.5 %) for an optional depth effect; no recolouring, segmentation or retouching.
- Split into two layers for a depth effect: a subject cut-out (a reviewed on-device subject mask, whose semi-transparent edge pixels get their colour recalculated from the image's own pixels so no background rim shows) and a background plate whose hidden area is filled only from the surrounding background, carried inward along its lines and smoothed (no generative fill or redrawing). The layers move by a few pixels at different depths and at rest reproduce the original image.
/entities/character/raul-bautista
- Resized into local responsive derivatives (360, 720, 1280 px wide, and 1920 and 2560 px for full-bleed region and home slideshow images; WebP and JPEG) and recompressed; never hotlinked.
- Displayed with a recorded focal crop (CSS object-position); the delivered image is not cropped.
- Moved as one whole, unsegmented image by at most a few pixels (and scaled by at most 1.5 %) for an optional depth effect; no recolouring, segmentation or retouching.
- Split into two layers for a depth effect: a subject cut-out (a reviewed on-device subject mask, whose semi-transparent edge pixels get their colour recalculated from the image's own pixels so no background rim shows) and a background plate whose hidden area is filled only from the surrounding background, carried inward along its lines and smoothed (no generative fill or redrawing). The layers move by a few pixels at different depths and at rest reproduce the original image.
Artwork “Brian Heder”. Artwork “Brian Heder” © Rockstar Games. Used for identification in an unofficial fan project; not affiliated with Rockstar Games or Take-Two Interactive. Resized into responsive derivatives and recompressed, and split into a subject cut-out and a background plate (filled from the surrounding background, carried inward along its lines and smoothed, no generative fill) for a depth effect that at rest shows the original image.
Used on: / (home Characters module, Brian Heder card), /entities/character (Characters hub, Brian Heder card), /entities/character/brian-heder.
Source record and display changes for Artwork “Brian Heder”
- Source identifier
- Artwork “Brian Heder” (Artwork & Wallpapers page, portrait artwork; card id vi_downloads_art_walls_brian_heder; character page https://www.rockstargames.com/VI/only-in-leonida/brian; file Brian_Heder_portrait.0v7u682b~2ih1.jpg)
- Accessed
- 7 Oct 2026
/ (home Characters module, Brian Heder card)
- Resized into local responsive derivatives (360, 720, 1280 px wide, and 1920 and 2560 px for full-bleed region and home slideshow images; WebP and JPEG) and recompressed; never hotlinked.
- Displayed with a recorded focal crop (CSS object-position); the delivered image is not cropped.
- Moved as one whole, unsegmented image by at most a few pixels (and scaled by at most 1.5 %) for an optional depth effect; no recolouring, segmentation or retouching.
/entities/character (Characters hub, Brian Heder card)
- Resized into local responsive derivatives (360, 720, 1280 px wide, and 1920 and 2560 px for full-bleed region and home slideshow images; WebP and JPEG) and recompressed; never hotlinked.
- Displayed with a recorded focal crop (CSS object-position); the delivered image is not cropped.
- Moved as one whole, unsegmented image by at most a few pixels (and scaled by at most 1.5 %) for an optional depth effect; no recolouring, segmentation or retouching.
- Split into two layers for a depth effect: a subject cut-out (a reviewed on-device subject mask, whose semi-transparent edge pixels get their colour recalculated from the image's own pixels so no background rim shows) and a background plate whose hidden area is filled only from the surrounding background, carried inward along its lines and smoothed (no generative fill or redrawing). The layers move by a few pixels at different depths and at rest reproduce the original image.
/entities/character/brian-heder
- Resized into local responsive derivatives (360, 720, 1280 px wide, and 1920 and 2560 px for full-bleed region and home slideshow images; WebP and JPEG) and recompressed; never hotlinked.
- Displayed with a recorded focal crop (CSS object-position); the delivered image is not cropped.
- Moved as one whole, unsegmented image by at most a few pixels (and scaled by at most 1.5 %) for an optional depth effect; no recolouring, segmentation or retouching.
- Split into two layers for a depth effect: a subject cut-out (a reviewed on-device subject mask, whose semi-transparent edge pixels get their colour recalculated from the image's own pixels so no background rim shows) and a background plate whose hidden area is filled only from the surrounding background, carried inward along its lines and smoothed (no generative fill or redrawing). The layers move by a few pixels at different depths and at rest reproduce the original image.
Rockstar Games · rockstargames.com › VI › media › screenshots (opens source in a new tab)
Screenshot “Jason Duval 02”. Screenshot “Jason Duval 02” © Rockstar Games. Used for identification in an unofficial fan project; not affiliated with Rockstar Games or Take-Two Interactive. Resized into responsive derivatives and recompressed, and split into a subject cut-out and a background plate (filled from the surrounding background, carried inward along its lines and smoothed, no generative fill) for a depth effect that at rest shows the original image.
Used on: / (home Characters module, Jason Duval card), /entities/character (Characters hub, Jason Duval card), /entities/character/jason-duval.
Source record and display changes for Screenshot “Jason Duval 02”
- Source identifier
- Screenshot “Jason Duval 02” (Screenshots page; card id vi_downloads_screenshots_jason_duval_02; character page https://www.rockstargames.com/VI/only-in-leonida/jason; file Jason_Duval_02.1486~7_v40cn..jpg)
- Accessed
- 7 Oct 2026
/ (home Characters module, Jason Duval card)
- Resized into local responsive derivatives (360, 720, 1280 px wide, and 1920 and 2560 px for full-bleed region and home slideshow images; WebP and JPEG) and recompressed; never hotlinked.
- Displayed with a recorded focal crop (CSS object-position); the delivered image is not cropped.
- Moved as one whole, unsegmented image by at most a few pixels (and scaled by at most 1.5 %) for an optional depth effect; no recolouring, segmentation or retouching.
/entities/character (Characters hub, Jason Duval card)
- Resized into local responsive derivatives (360, 720, 1280 px wide, and 1920 and 2560 px for full-bleed region and home slideshow images; WebP and JPEG) and recompressed; never hotlinked.
- Displayed with a recorded focal crop (CSS object-position); the delivered image is not cropped.
- Moved as one whole, unsegmented image by at most a few pixels (and scaled by at most 1.5 %) for an optional depth effect; no recolouring, segmentation or retouching.
- Split into two layers for a depth effect: a subject cut-out (a reviewed on-device subject mask, whose semi-transparent edge pixels get their colour recalculated from the image's own pixels so no background rim shows) and a background plate whose hidden area is filled only from the surrounding background, carried inward along its lines and smoothed (no generative fill or redrawing). The layers move by a few pixels at different depths and at rest reproduce the original image.
/entities/character/jason-duval
- Resized into local responsive derivatives (360, 720, 1280 px wide, and 1920 and 2560 px for full-bleed region and home slideshow images; WebP and JPEG) and recompressed; never hotlinked.
- Displayed with a recorded focal crop (CSS object-position); the delivered image is not cropped.
- Moved as one whole, unsegmented image by at most a few pixels (and scaled by at most 1.5 %) for an optional depth effect; no recolouring, segmentation or retouching.
- Split into two layers for a depth effect: a subject cut-out (a reviewed on-device subject mask, whose semi-transparent edge pixels get their colour recalculated from the image's own pixels so no background rim shows) and a background plate whose hidden area is filled only from the surrounding background, carried inward along its lines and smoothed (no generative fill or redrawing). The layers move by a few pixels at different depths and at rest reproduce the original image.
Screenshot “Vice City 08”. Screenshot “Vice City 08” © Rockstar Games. Used for identification in an unofficial fan project; not affiliated with Rockstar Games or Take-Two Interactive. Resized into responsive derivatives and recompressed; no other change to the image.
Used on: /entities/region/vice-city, /entities/region, /.
Source record and display changes for Screenshot “Vice City 08”
- Source identifier
- Screenshot “Vice City 08” (Screenshots page; card id vi_downloads_screenshots_vice_city_08; place page https://www.rockstargames.com/VI/only-in-leonida/vice-city; file Vice_City_08.0bbg_xp4hqdvz.jpg)
- Accessed
- 7 Oct 2026
/entities/region/vice-city
- Resized into local responsive derivatives (360, 720, 1280 px wide, and 1920 and 2560 px for full-bleed region and home slideshow images; WebP and JPEG) and recompressed; never hotlinked.
- Displayed with a recorded focal crop (CSS object-position); the delivered image is not cropped.
/entities/region
- Resized into local responsive derivatives (360, 720, 1280 px wide, and 1920 and 2560 px for full-bleed region and home slideshow images; WebP and JPEG) and recompressed; never hotlinked.
- Displayed with a recorded focal crop (CSS object-position); the delivered image is not cropped.
/
- Resized into local responsive derivatives (360, 720, 1280 px wide, and 1920 and 2560 px for full-bleed region and home slideshow images; WebP and JPEG) and recompressed; never hotlinked.
- Displayed with a recorded focal crop (CSS object-position); the delivered image is not cropped.
Screenshot “Leonida Keys 01”. Screenshot “Leonida Keys 01” © Rockstar Games. Used for identification in an unofficial fan project; not affiliated with Rockstar Games or Take-Two Interactive. Resized into responsive derivatives and recompressed; no other change to the image.
Used on: /entities/region/leonida-keys, /entities/region, /.
Source record and display changes for Screenshot “Leonida Keys 01”
- Source identifier
- Screenshot “Leonida Keys 01” (Screenshots page; card id vi_downloads_screenshots_leonida_keys_01; place page https://www.rockstargames.com/VI/only-in-leonida/leonida-keys; file Leonida_Keys_01.0zgz7tveur6y8.jpg)
- Accessed
- 7 Oct 2026
/entities/region/leonida-keys
- Resized into local responsive derivatives (360, 720, 1280 px wide, and 1920 and 2560 px for full-bleed region and home slideshow images; WebP and JPEG) and recompressed; never hotlinked.
- Displayed with a recorded focal crop (CSS object-position); the delivered image is not cropped.
/entities/region
- Resized into local responsive derivatives (360, 720, 1280 px wide, and 1920 and 2560 px for full-bleed region and home slideshow images; WebP and JPEG) and recompressed; never hotlinked.
- Displayed with a recorded focal crop (CSS object-position); the delivered image is not cropped.
/
- Resized into local responsive derivatives (360, 720, 1280 px wide, and 1920 and 2560 px for full-bleed region and home slideshow images; WebP and JPEG) and recompressed; never hotlinked.
- Displayed with a recorded focal crop (CSS object-position); the delivered image is not cropped.
Screenshot “Grassrivers 05”. Screenshot “Grassrivers 05” © Rockstar Games. Used for identification in an unofficial fan project; not affiliated with Rockstar Games or Take-Two Interactive. Resized into responsive derivatives and recompressed; no other change to the image.
Used on: /entities/region/grassrivers, /entities/region, /.
Source record and display changes for Screenshot “Grassrivers 05”
- Source identifier
- Screenshot “Grassrivers 05” (Screenshots page; card id vi_downloads_screenshots_grassrivers_05; place page https://www.rockstargames.com/VI/only-in-leonida/grassrivers; file Grassrivers_05.0.dx9~67tljry.jpg)
- Accessed
- 7 Oct 2026
/entities/region/grassrivers
- Resized into local responsive derivatives (360, 720, 1280 px wide, and 1920 and 2560 px for full-bleed region and home slideshow images; WebP and JPEG) and recompressed; never hotlinked.
- Displayed with a recorded focal crop (CSS object-position); the delivered image is not cropped.
/entities/region
- Resized into local responsive derivatives (360, 720, 1280 px wide, and 1920 and 2560 px for full-bleed region and home slideshow images; WebP and JPEG) and recompressed; never hotlinked.
- Displayed with a recorded focal crop (CSS object-position); the delivered image is not cropped.
/
- Resized into local responsive derivatives (360, 720, 1280 px wide, and 1920 and 2560 px for full-bleed region and home slideshow images; WebP and JPEG) and recompressed; never hotlinked.
- Displayed with a recorded focal crop (CSS object-position); the delivered image is not cropped.
Screenshot “Port Gellhorn 06”. Screenshot “Port Gellhorn 06” © Rockstar Games. Used for identification in an unofficial fan project; not affiliated with Rockstar Games or Take-Two Interactive. Resized into responsive derivatives and recompressed; no other change to the image.
Used on: /entities/region/port-gellhorn, /entities/region, /.
Source record and display changes for Screenshot “Port Gellhorn 06”
- Source identifier
- Screenshot “Port Gellhorn 06” (Screenshots page; card id vi_downloads_screenshots_port_gellhorn_06; place page https://www.rockstargames.com/VI/only-in-leonida/port-gellhorn; file Port_Gellhorn_06.13ghhmb440r6e.jpg)
- Accessed
- 7 Oct 2026
/entities/region/port-gellhorn
- Resized into local responsive derivatives (360, 720, 1280 px wide, and 1920 and 2560 px for full-bleed region and home slideshow images; WebP and JPEG) and recompressed; never hotlinked.
- Displayed with a recorded focal crop (CSS object-position); the delivered image is not cropped.
/entities/region
- Resized into local responsive derivatives (360, 720, 1280 px wide, and 1920 and 2560 px for full-bleed region and home slideshow images; WebP and JPEG) and recompressed; never hotlinked.
- Displayed with a recorded focal crop (CSS object-position); the delivered image is not cropped.
/
- Resized into local responsive derivatives (360, 720, 1280 px wide, and 1920 and 2560 px for full-bleed region and home slideshow images; WebP and JPEG) and recompressed; never hotlinked.
- Displayed with a recorded focal crop (CSS object-position); the delivered image is not cropped.
Screenshot “Ambrosia 02”. Screenshot “Ambrosia 02” © Rockstar Games. Used for identification in an unofficial fan project; not affiliated with Rockstar Games or Take-Two Interactive. Resized into responsive derivatives and recompressed; no other change to the image.
Used on: /entities/region/ambrosia, /entities/region, /.
Source record and display changes for Screenshot “Ambrosia 02”
- Source identifier
- Screenshot “Ambrosia 02” (Screenshots page; card id vi_downloads_screenshots_ambrosia_02; place page https://www.rockstargames.com/VI/only-in-leonida/ambrosia; file Ambrosia_02.0wtqs05ozl.ym.jpg)
- Accessed
- 7 Oct 2026
/entities/region/ambrosia
- Resized into local responsive derivatives (360, 720, 1280 px wide, and 1920 and 2560 px for full-bleed region and home slideshow images; WebP and JPEG) and recompressed; never hotlinked.
- Displayed with a recorded focal crop (CSS object-position); the delivered image is not cropped.
/entities/region
- Resized into local responsive derivatives (360, 720, 1280 px wide, and 1920 and 2560 px for full-bleed region and home slideshow images; WebP and JPEG) and recompressed; never hotlinked.
- Displayed with a recorded focal crop (CSS object-position); the delivered image is not cropped.
/
- Resized into local responsive derivatives (360, 720, 1280 px wide, and 1920 and 2560 px for full-bleed region and home slideshow images; WebP and JPEG) and recompressed; never hotlinked.
- Displayed with a recorded focal crop (CSS object-position); the delivered image is not cropped.
Screenshot “Mount Kalaga National Park 04”. Screenshot “Mount Kalaga National Park 04” © Rockstar Games. Used for identification in an unofficial fan project; not affiliated with Rockstar Games or Take-Two Interactive. Resized into responsive derivatives and recompressed; no other change to the image.
Used on: /entities/region/mount-kalaga, /entities/region, /.
Source record and display changes for Screenshot “Mount Kalaga National Park 04”
- Source identifier
- Screenshot “Mount Kalaga National Park 04” (Screenshots page; card id vi_downloads_screenshots_mount_kalaga_04; place page https://www.rockstargames.com/VI/only-in-leonida/kalaga; file Mount_Kalaga_National_Park_04.0e1sxnp1mln2u.jpg)
- Accessed
- 7 Oct 2026
/entities/region/mount-kalaga
- Resized into local responsive derivatives (360, 720, 1280 px wide, and 1920 and 2560 px for full-bleed region and home slideshow images; WebP and JPEG) and recompressed; never hotlinked.
- Displayed with a recorded focal crop (CSS object-position); the delivered image is not cropped.
/entities/region
- Resized into local responsive derivatives (360, 720, 1280 px wide, and 1920 and 2560 px for full-bleed region and home slideshow images; WebP and JPEG) and recompressed; never hotlinked.
- Displayed with a recorded focal crop (CSS object-position); the delivered image is not cropped.
/
- Resized into local responsive derivatives (360, 720, 1280 px wide, and 1920 and 2560 px for full-bleed region and home slideshow images; WebP and JPEG) and recompressed; never hotlinked.
- Displayed with a recorded focal crop (CSS object-position); the delivered image is not cropped.
Screenshot “Vice City 11”. Screenshot “Vice City 11” © Rockstar Games. Used for identification in an unofficial fan project; not affiliated with Rockstar Games or Take-Two Interactive. Resized into responsive derivatives and recompressed; no other change to the image.
Used on: /.
Source record and display changes for Screenshot “Vice City 11”
- Source identifier
- Screenshot “Vice City 11” (Screenshots page; card id vi_downloads_screenshots_vice_city_11; file Vice_City_11.09paum3g942sc.jpg)
- Accessed
- 8 Oct 2026
/
- Resized into local responsive derivatives (360, 720, 1280 px wide, and 1920 and 2560 px for full-bleed region and home slideshow images; WebP and JPEG) and recompressed; never hotlinked.
- Displayed with a recorded focal crop (CSS object-position); the delivered image is not cropped.
- Shown in a home-page slideshow with a slow drift and zoom of the whole, unsegmented image (scaled by at most 5 %); static with reduced motion and Save-Data; no recolouring, segmentation or retouching.
Screenshot “Lucia Caminos 10”. Screenshot “Lucia Caminos 10” © Rockstar Games. Used for identification in an unofficial fan project; not affiliated with Rockstar Games or Take-Two Interactive. Resized into responsive derivatives and recompressed, and split into a subject cut-out and a background plate (filled from the surrounding background, carried inward along its lines and smoothed, no generative fill) that move together for a gentle depth effect; at rest the layered image closely matches the original, with small colour and edge differences.
Used on: /, / (home Characters module, Lucia Caminos card), /entities/character (Characters hub, Lucia Caminos card), /entities/character/lucia-caminos.
Source record and display changes for Screenshot “Lucia Caminos 10”
- Source identifier
- Screenshot “Lucia Caminos 10” (Screenshots page; card id vi_downloads_screenshots_lucia_caminos_10; file Lucia_Caminos_10.0s770xrip~yb..jpg)
- Accessed
- 8 Oct 2026
/
- Resized into local responsive derivatives (360, 720, 1280 px wide, and 1920 and 2560 px for full-bleed region and home slideshow images; WebP and JPEG) and recompressed; never hotlinked.
- Displayed with a recorded focal crop (CSS object-position); the delivered image is not cropped.
- Shown in a home-page slideshow with a slow drift and zoom of the whole, unsegmented image (scaled by at most 5 %); static with reduced motion and Save-Data; no recolouring, segmentation or retouching.
/ (home Characters module, Lucia Caminos card)
- Resized into local responsive derivatives (360, 720, 1280 px wide, and 1920 and 2560 px for full-bleed region and home slideshow images; WebP and JPEG) and recompressed; never hotlinked.
- Displayed with a recorded focal crop (CSS object-position); the delivered image is not cropped.
- Moved as one whole, unsegmented image by at most a few pixels (and scaled by at most 1.5 %) for an optional depth effect; no recolouring, segmentation or retouching.
/entities/character (Characters hub, Lucia Caminos card)
- Resized into local responsive derivatives (360, 720, 1280 px wide, and 1920 and 2560 px for full-bleed region and home slideshow images; WebP and JPEG) and recompressed; never hotlinked.
- Moved as one whole, unsegmented image by at most a few pixels (and scaled by at most 1.5 %) for an optional depth effect; no recolouring, segmentation or retouching.
- Split into two layers: a subject cut-out (a reviewed subject mask, whose semi-transparent edge pixels get their colour recalculated from the image's own pixels) and a background plate whose hidden area is filled only from the surrounding background, carried inward along its lines and smoothed (no generative fill or redrawing). Both layers move together as one image (the same small shift and tilt) for a gentle depth effect; at rest the layered image closely matches the original, with small colour and edge differences from the cut-out and compression.
/entities/character/lucia-caminos
- Resized into local responsive derivatives (360, 720, 1280 px wide, and 1920 and 2560 px for full-bleed region and home slideshow images; WebP and JPEG) and recompressed; never hotlinked.
- Moved as one whole, unsegmented image by at most a few pixels (and scaled by at most 1.5 %) for an optional depth effect; no recolouring, segmentation or retouching.
- Split into two layers: a subject cut-out (a reviewed subject mask, whose semi-transparent edge pixels get their colour recalculated from the image's own pixels) and a background plate whose hidden area is filled only from the surrounding background, carried inward along its lines and smoothed (no generative fill or redrawing). Both layers move together as one image (the same small shift and tilt) for a gentle depth effect; at rest the layered image closely matches the original, with small colour and edge differences from the cut-out and compression.
Screenshot “Leonida Keys 05”. Screenshot “Leonida Keys 05” © Rockstar Games. Used for identification in an unofficial fan project; not affiliated with Rockstar Games or Take-Two Interactive. Resized into responsive derivatives and recompressed; no other change to the image.
Used on: /.
Source record and display changes for Screenshot “Leonida Keys 05”
- Source identifier
- Screenshot “Leonida Keys 05” (Screenshots page; card id vi_downloads_screenshots_leonida_keys_05; file Leonida_Keys_05.0yerhvjhto-h..jpg)
- Accessed
- 8 Oct 2026
/
- Resized into local responsive derivatives (360, 720, 1280 px wide, and 1920 and 2560 px for full-bleed region and home slideshow images; WebP and JPEG) and recompressed; never hotlinked.
- Displayed with a recorded focal crop (CSS object-position); the delivered image is not cropped.
- Shown in a home-page slideshow with a slow drift and zoom of the whole, unsegmented image (scaled by at most 5 %); static with reduced motion and Save-Data; no recolouring, segmentation or retouching.
Screenshot “Jason and Lucia 09”. Screenshot “Jason and Lucia 09” © Rockstar Games. Used for identification in an unofficial fan project; not affiliated with Rockstar Games or Take-Two Interactive. Resized into responsive derivatives and recompressed; no other change to the image.
Used on: /.
Source record and display changes for Screenshot “Jason and Lucia 09”
- Source identifier
- Screenshot “Jason and Lucia 09” (Screenshots page; card id vi_downloads_screenshots_jason_and_lucia_09; file Jason_and_Lucia_09.11_dlvb_8svuu.jpg)
- Accessed
- 8 Oct 2026
/
- Resized into local responsive derivatives (360, 720, 1280 px wide, and 1920 and 2560 px for full-bleed region and home slideshow images; WebP and JPEG) and recompressed; never hotlinked.
- Displayed with a recorded focal crop (CSS object-position); the delivered image is not cropped.
- Shown in a home-page slideshow with a slow drift and zoom of the whole, unsegmented image (scaled by at most 5 %); static with reduced motion and Save-Data; no recolouring, segmentation or retouching.
Rockstar Games · rockstargames.com › VI › media › videos (opens source in a new tab)
Poster of “Grand Theft Auto VI Trailer 1”. Video poster “Grand Theft Auto VI Trailer 1 poster” © Rockstar Games. Used for identification in an unofficial fan project; not affiliated with Rockstar Games or Take-Two Interactive. Resized into responsive derivatives and recompressed; no other change to the image.
Used on: / (home Trailers module, Grand Theft Auto VI Trailer 1 card), /news, /news/gta-vi-trailer-1-official-reveal-archive.
Source record and display changes for Poster of “Grand Theft Auto VI Trailer 1”
- Source identifier
- Poster of “Grand Theft Auto VI Trailer 1” (Videos page; file GTAVI_Trailer1_poster.12x2gvspcm_3m.jpg; byte-identical to the Rockstar artwork “Jason and Lucia 01” on the Artwork & Wallpapers page, registered separately because its source page and credit link differ)
- Accessed
- 7 Oct 2026
/ (home Trailers module, Grand Theft Auto VI Trailer 1 card)
- Resized into local responsive derivatives (360, 720, 1280 px wide, and 1920 and 2560 px for full-bleed region and home slideshow images; WebP and JPEG) and recompressed; never hotlinked.
- Displayed with a recorded focal crop (CSS object-position); the delivered image is not cropped.
/news
- Resized into local responsive derivatives (360, 720, 1280 px wide, and 1920 and 2560 px for full-bleed region and home slideshow images; WebP and JPEG) and recompressed; never hotlinked.
/news/gta-vi-trailer-1-official-reveal-archive
- Resized into local responsive derivatives (360, 720, 1280 px wide, and 1920 and 2560 px for full-bleed region and home slideshow images; WebP and JPEG) and recompressed; never hotlinked.
Poster of “Grand Theft Auto VI Trailer 2”. Video poster “Grand Theft Auto VI Trailer 2 poster” © Rockstar Games. Used for identification in an unofficial fan project; not affiliated with Rockstar Games or Take-Two Interactive. Resized into responsive derivatives and recompressed; no other change to the image.
Used on: / (home Trailers module, Grand Theft Auto VI Trailer 2 card), /news, /news/gta-vi-trailer-2-jason-lucia-archive.
Source record and display changes for Poster of “Grand Theft Auto VI Trailer 2”
- Source identifier
- Poster of “Grand Theft Auto VI Trailer 2” (Videos page; file GTAVI_Trailer2_poster.0cosv-uzbpt91.jpg; byte-identical to the Rockstar artwork “Jason and Lucia 02” on the Artwork & Wallpapers page, registered separately because its source page and credit link differ)
- Accessed
- 7 Oct 2026
/ (home Trailers module, Grand Theft Auto VI Trailer 2 card)
- Resized into local responsive derivatives (360, 720, 1280 px wide, and 1920 and 2560 px for full-bleed region and home slideshow images; WebP and JPEG) and recompressed; never hotlinked.
- Displayed with a recorded focal crop (CSS object-position); the delivered image is not cropped.
/news
- Resized into local responsive derivatives (360, 720, 1280 px wide, and 1920 and 2560 px for full-bleed region and home slideshow images; WebP and JPEG) and recompressed; never hotlinked.
/news/gta-vi-trailer-2-jason-lucia-archive
- Resized into local responsive derivatives (360, 720, 1280 px wide, and 1920 and 2560 px for full-bleed region and home slideshow images; WebP and JPEG) and recompressed; never hotlinked.
Poster of “Grand Theft Auto VI: An Extended Look”. Video poster “Grand Theft Auto VI: An Extended Look poster” © Rockstar Games. Used for identification in an unofficial fan project; not affiliated with Rockstar Games or Take-Two Interactive. Resized into responsive derivatives and recompressed; no other change to the image.
Used on: / (home Trailers module, Grand Theft Auto VI: An Extended Look card), /news, /news/gta-vi-an-extended-look-released.
Source record and display changes for Poster of “Grand Theft Auto VI: An Extended Look”
- Source identifier
- Poster of “Grand Theft Auto VI: An Extended Look” (Videos page; file GTAVI_An_Extended_Look_poster.0ijbsha5fo1te.jpg)
- Accessed
- 7 Oct 2026
/ (home Trailers module, Grand Theft Auto VI: An Extended Look card)
- Resized into local responsive derivatives (360, 720, 1280 px wide, and 1920 and 2560 px for full-bleed region and home slideshow images; WebP and JPEG) and recompressed; never hotlinked.
- Displayed with a recorded focal crop (CSS object-position); the delivered image is not cropped.
/news
- Resized into local responsive derivatives (360, 720, 1280 px wide, and 1920 and 2560 px for full-bleed region and home slideshow images; WebP and JPEG) and recompressed; never hotlinked.
/news/gta-vi-an-extended-look-released
- Resized into local responsive derivatives (360, 720, 1280 px wide, and 1920 and 2560 px for full-bleed region and home slideshow images; WebP and JPEG) and recompressed; never hotlinked.
Rockstar Games · rockstargames.com › VI › only-in-leonida › jason (opens source in a new tab)
Jason Duval profile image. Image of Jason Duval © Rockstar Games. Used for identification in an unofficial fan project; not affiliated with Rockstar Games or Take-Two Interactive. Resized into responsive derivatives and recompressed; no other change to the image.
Used on: /.
Source record and display changes for Jason Duval profile image
- Source identifier
- Jason Duval profile image (Only in Leonida › Jason Duval page, desktop still of the section quoting “If anything happens, I’m right behind you.”; file desktop.09r244ze5w46q.jpg, the clean image without the page’s quote text or buttons)
- Accessed
- 8 Oct 2026
/
- Resized into local responsive derivatives (360, 720, 1280 px wide, and 1920 and 2560 px for full-bleed region and home slideshow images; WebP and JPEG) and recompressed; never hotlinked.
- Displayed with a recorded focal crop (CSS object-position); the delivered image is not cropped.
- Shown in a home-page slideshow with a slow drift and zoom of the whole, unsegmented image (scaled by at most 5 %); static with reduced motion and Save-Data; no recolouring, segmentation or retouching.
Rockstar Games · rockstargames.com › newswire › article › 39ak8a12395591 › grand-theft-auto-vi-original-score-by-justice (opens source in a new tab)
Artwork of Rockstar’s “Original Score by Justice” Newswire announcement. Artwork from Rockstar’s “Original Score by Justice” announcement © Rockstar Games. Used for identification in an unofficial fan project; not affiliated with Rockstar Games or Take-Two Interactive. Resized into responsive derivatives and recompressed; no other change to the image.
Used on: /news, /news/gta-vi-original-score-by-justice.
Source record and display changes for Artwork of Rockstar’s “Original Score by Justice” Newswire announcement
- Source identifier
- Artwork of Rockstar’s “Original Score by Justice” Newswire announcement (file cfc61a2d2e7b8c700e46582dc865e180b6c431d9.jpg)
- Accessed
- 3 Nov 2026
/news
- Resized into local responsive derivatives (360, 720, 1280 px wide, and 1920 and 2560 px for full-bleed region and home slideshow images; WebP and JPEG) and recompressed; never hotlinked.
/news/gta-vi-original-score-by-justice
- Resized into local responsive derivatives (360, 720, 1280 px wide, and 1920 and 2560 px for full-bleed region and home slideshow images; WebP and JPEG) and recompressed; never hotlinked.
Rockstar Games · rockstargames.com › newswire › article › 517572321a549a › watch-the-grand-theft-auto-vi-launch-trailer (opens source in a new tab)
Artwork of Rockstar’s “Launch Trailer” Newswire announcement. Artwork from Rockstar’s “Launch Trailer” announcement © Rockstar Games. Used for identification in an unofficial fan project; not affiliated with Rockstar Games or Take-Two Interactive. Resized into responsive derivatives and recompressed; no other change to the image.
Used on: /news, /news/gta-vi-launch-trailer.
Source record and display changes for Artwork of Rockstar’s “Launch Trailer” Newswire announcement
- Source identifier
- Artwork of Rockstar’s “Launch Trailer” Newswire announcement (file 0637b4bb19438399bc5b3e7bbdfe6936f79cdbf3.jpg)
- Accessed
- 3 Nov 2026
/news
- Resized into local responsive derivatives (360, 720, 1280 px wide, and 1920 and 2560 px for full-bleed region and home slideshow images; WebP and JPEG) and recompressed; never hotlinked.
/news/gta-vi-launch-trailer
- Resized into local responsive derivatives (360, 720, 1280 px wide, and 1920 and 2560 px for full-bleed region and home slideshow images; WebP and JPEG) and recompressed; never hotlinked.
Rockstar Games · rockstargames.com › newswire › article › 759875393o5253 › grand-theft-auto-vi-collection-now-at-the-rockstar-store (opens source in a new tab)
Artwork of Rockstar’s “Grand Theft Auto VI Collection at the Rockstar Store” Newswire announcement. Artwork from Rockstar’s “Grand Theft Auto VI Collection at the Rockstar Store” announcement © Rockstar Games. Used for identification in an unofficial fan project; not affiliated with Rockstar Games or Take-Two Interactive. Resized into responsive derivatives and recompressed; no other change to the image.
Used on: /news, /news/gta-vi-rockstar-store-collection.
Source record and display changes for Artwork of Rockstar’s “Grand Theft Auto VI Collection at the Rockstar Store” Newswire announcement
- Source identifier
- Artwork of Rockstar’s “Grand Theft Auto VI Collection at the Rockstar Store” Newswire announcement (file 999a13ef806098304feeee0531ad81e817c3030b.jpg)
- Accessed
- 3 Nov 2026
/news
- Resized into local responsive derivatives (360, 720, 1280 px wide, and 1920 and 2560 px for full-bleed region and home slideshow images; WebP and JPEG) and recompressed; never hotlinked.
/news/gta-vi-rockstar-store-collection
- Resized into local responsive derivatives (360, 720, 1280 px wide, and 1920 and 2560 px for full-bleed region and home slideshow images; WebP and JPEG) and recompressed; never hotlinked.
Rockstar Games · rockstargames.com › newswire › article › 9k2a49ook82o57 › pre-order-the-goodtime-state-vice-city-collection-now-while-supplies-l (opens source in a new tab)
Artwork of Rockstar’s “The Goodtime State – Vice City Collection” Newswire announcement. Artwork from Rockstar’s “The Goodtime State – Vice City Collection” announcement © Rockstar Games. Used for identification in an unofficial fan project; not affiliated with Rockstar Games or Take-Two Interactive. Resized into responsive derivatives and recompressed; no other change to the image.
Used on: /news, /news/gta-vi-goodtime-state-vice-city-collection-pre-orders.
Source record and display changes for Artwork of Rockstar’s “The Goodtime State – Vice City Collection” Newswire announcement
- Source identifier
- Artwork of Rockstar’s “The Goodtime State – Vice City Collection” Newswire announcement (file cbdf4fc342bfca94c789a887244c3b70283047ae.jpg)
- Accessed
- 3 Nov 2026
/news
- Resized into local responsive derivatives (360, 720, 1280 px wide, and 1920 and 2560 px for full-bleed region and home slideshow images; WebP and JPEG) and recompressed; never hotlinked.
/news/gta-vi-goodtime-state-vice-city-collection-pre-orders
- Resized into local responsive derivatives (360, 720, 1280 px wide, and 1920 and 2560 px for full-bleed region and home slideshow images; WebP and JPEG) and recompressed; never hotlinked.
Rockstar Games · rockstargames.com › newswire › article › 7599a881942544 › announcing-grand-theft-auto-vi-the-album-coming-november-19 (opens source in a new tab)
Artwork of Rockstar’s “Grand Theft Auto VI: The Album” Newswire announcement. Artwork from Rockstar’s “Grand Theft Auto VI: The Album” announcement © Rockstar Games. Used for identification in an unofficial fan project; not affiliated with Rockstar Games or Take-Two Interactive. Resized into responsive derivatives and recompressed; no other change to the image.
Used on: /news, /news/gta-vi-the-album-announced.
Source record and display changes for Artwork of Rockstar’s “Grand Theft Auto VI: The Album” Newswire announcement
- Source identifier
- Artwork of Rockstar’s “Grand Theft Auto VI: The Album” Newswire announcement (file 50105de3da220dff6dd47fad6865b1912e7466ca.jpg)
- Accessed
- 3 Nov 2026
/news
- Resized into local responsive derivatives (360, 720, 1280 px wide, and 1920 and 2560 px for full-bleed region and home slideshow images; WebP and JPEG) and recompressed; never hotlinked.
/news/gta-vi-the-album-announced
- Resized into local responsive derivatives (360, 720, 1280 px wide, and 1920 and 2560 px for full-bleed region and home slideshow images; WebP and JPEG) and recompressed; never hotlinked.
Rockstar Games · rockstargames.com › newswire › article › 39ak81277255o9 › explore-the-grand-theft-auto-vi-launch-gallery (opens source in a new tab)
39ak81277255o9/72074994d6364ad0de8872aa971fc47653f644ab.jpg. 39ak81277255o9/72074994d6364ad0de8872aa971fc47653f644ab.jpg © Rockstar Games. Used for identification in an unofficial fan project; not affiliated with Rockstar Games or Take-Two Interactive. Resized into responsive derivatives and recompressed; no other change to the image.
Used on: /news, /news/gta-vi-launch-gallery-new-screenshots.
Source record and display changes for 39ak81277255o9/72074994d6364ad0de8872aa971fc47653f644ab.jpg
- Source identifier
- 39ak81277255o9/72074994d6364ad0de8872aa971fc47653f644ab.jpg
- Accessed
- 5 Nov 2026
/news
- Resized into local responsive derivatives (360, 720, 1280 px wide, and 1920 and 2560 px for full-bleed region and home slideshow images; WebP and JPEG) and recompressed; never hotlinked.
/news/gta-vi-launch-gallery-new-screenshots
- Resized into local responsive derivatives (360, 720, 1280 px wide, and 1920 and 2560 px for full-bleed region and home slideshow images; WebP and JPEG) and recompressed; never hotlinked.
DuvalWire ·
DuvalWire original editorial graphic DW626-08. Original DuvalWire editorial graphic (DROW-626), authored for this unofficial fan site; not Rockstar artwork and not affiliated with Rockstar Games or Take-Two Interactive. Resized into responsive derivatives and recompressed; no other change to the image.
Used on: /news, /news/gta-vi-preload-november-10.
Source record and display changes for DuvalWire original editorial graphic DW626-08
- Source identifier
- DuvalWire original editorial graphic DW626-08 (file DW626-08.svg)
- Original URL
- Accessed
- 5 Nov 2026
/news
- Resized into local responsive derivatives (360, 720, 1280 px wide, and 1920 and 2560 px for full-bleed region and home slideshow images; WebP and JPEG) and recompressed; never hotlinked.
/news/gta-vi-preload-november-10
- Resized into local responsive derivatives (360, 720, 1280 px wide, and 1920 and 2560 px for full-bleed region and home slideshow images; WebP and JPEG) and recompressed; never hotlinked.
DuvalWire original editorial graphic DW626-09. Original DuvalWire editorial graphic (DROW-626), authored for this unofficial fan site; not Rockstar artwork and not affiliated with Rockstar Games or Take-Two Interactive. Resized into responsive derivatives and recompressed; no other change to the image.
Used on: /news, /news/gta-vi-story-videos-rockstar-policy.
Source record and display changes for DuvalWire original editorial graphic DW626-09
- Source identifier
- DuvalWire original editorial graphic DW626-09 (file DW626-09.svg)
- Original URL
- Accessed
- 5 Nov 2026
/news
- Resized into local responsive derivatives (360, 720, 1280 px wide, and 1920 and 2560 px for full-bleed region and home slideshow images; WebP and JPEG) and recompressed; never hotlinked.
/news/gta-vi-story-videos-rockstar-policy
- Resized into local responsive derivatives (360, 720, 1280 px wide, and 1920 and 2560 px for full-bleed region and home slideshow images; WebP and JPEG) and recompressed; never hotlinked.
DuvalWire original editorial graphic DW626-10. Original DuvalWire editorial graphic (DROW-626), authored for this unofficial fan site; not Rockstar artwork and not affiliated with Rockstar Games or Take-Two Interactive. Resized into responsive derivatives and recompressed; no other change to the image.
Used on: /news, /news/gta-vi-750-million-preorders-estimate.
Source record and display changes for DuvalWire original editorial graphic DW626-10
- Source identifier
- DuvalWire original editorial graphic DW626-10 (file DW626-10.svg)
- Original URL
- Accessed
- 5 Nov 2026
/news
- Resized into local responsive derivatives (360, 720, 1280 px wide, and 1920 and 2560 px for full-bleed region and home slideshow images; WebP and JPEG) and recompressed; never hotlinked.
/news/gta-vi-750-million-preorders-estimate
- Resized into local responsive derivatives (360, 720, 1280 px wide, and 1920 and 2560 px for full-bleed region and home slideshow images; WebP and JPEG) and recompressed; never hotlinked.
DuvalWire original editorial graphic DW626-12. Original DuvalWire editorial graphic (DROW-626), authored for this unofficial fan site; not Rockstar artwork and not affiliated with Rockstar Games or Take-Two Interactive. Resized into responsive derivatives and recompressed; no other change to the image.
Used on: /news, /news/gta-vi-ps5-dualsense-audio-features.
Source record and display changes for DuvalWire original editorial graphic DW626-12
- Source identifier
- DuvalWire original editorial graphic DW626-12 (file DW626-12.svg)
- Original URL
- Accessed
- 5 Nov 2026
/news
- Resized into local responsive derivatives (360, 720, 1280 px wide, and 1920 and 2560 px for full-bleed region and home slideshow images; WebP and JPEG) and recompressed; never hotlinked.
/news/gta-vi-ps5-dualsense-audio-features
- Resized into local responsive derivatives (360, 720, 1280 px wide, and 1920 and 2560 px for full-bleed region and home slideshow images; WebP and JPEG) and recompressed; never hotlinked.
DuvalWire original editorial graphic DW626-13. Original DuvalWire editorial graphic (DROW-626), authored for this unofficial fan site; not Rockstar artwork and not affiliated with Rockstar Games or Take-Two Interactive. Resized into responsive derivatives and recompressed; no other change to the image.
Used on: /news, /news/gta-vi-physical-copy-code-in-box.
Source record and display changes for DuvalWire original editorial graphic DW626-13
- Source identifier
- DuvalWire original editorial graphic DW626-13 (file DW626-13.svg)
- Original URL
- Accessed
- 5 Nov 2026
/news
- Resized into local responsive derivatives (360, 720, 1280 px wide, and 1920 and 2560 px for full-bleed region and home slideshow images; WebP and JPEG) and recompressed; never hotlinked.
/news/gta-vi-physical-copy-code-in-box
- Resized into local responsive derivatives (360, 720, 1280 px wide, and 1920 and 2560 px for full-bleed region and home slideshow images; WebP and JPEG) and recompressed; never hotlinked.
DuvalWire original editorial graphic DW626-14. Original DuvalWire editorial graphic (DROW-626), authored for this unofficial fan site; not Rockstar artwork and not affiliated with Rockstar Games or Take-Two Interactive. Resized into responsive derivatives and recompressed; no other change to the image.
Used on: /news, /news/gta-vi-install-size-storage-guide.
Source record and display changes for DuvalWire original editorial graphic DW626-14
- Source identifier
- DuvalWire original editorial graphic DW626-14 (file DW626-14.svg)
- Original URL
- Accessed
- 5 Nov 2026
/news
- Resized into local responsive derivatives (360, 720, 1280 px wide, and 1920 and 2560 px for full-bleed region and home slideshow images; WebP and JPEG) and recompressed; never hotlinked.
/news/gta-vi-install-size-storage-guide
- Resized into local responsive derivatives (360, 720, 1280 px wide, and 1920 and 2560 px for full-bleed region and home slideshow images; WebP and JPEG) and recompressed; never hotlinked.
DuvalWire original editorial graphic DW626-15. Original DuvalWire editorial graphic (DROW-626), authored for this unofficial fan site; not Rockstar artwork and not affiliated with Rockstar Games or Take-Two Interactive. Resized into responsive derivatives and recompressed; no other change to the image.
Used on: /news, /news/gta-vi-standard-ultimate-upgrade-guide.
Source record and display changes for DuvalWire original editorial graphic DW626-15
- Source identifier
- DuvalWire original editorial graphic DW626-15 (file DW626-15.svg)
- Original URL
- Accessed
- 5 Nov 2026
/news
- Resized into local responsive derivatives (360, 720, 1280 px wide, and 1920 and 2560 px for full-bleed region and home slideshow images; WebP and JPEG) and recompressed; never hotlinked.
/news/gta-vi-standard-ultimate-upgrade-guide
- Resized into local responsive derivatives (360, 720, 1280 px wide, and 1920 and 2560 px for full-bleed region and home slideshow images; WebP and JPEG) and recompressed; never hotlinked.
DuvalWire original editorial graphic DW626-16. Original DuvalWire editorial graphic (DROW-626), authored for this unofficial fan site; not Rockstar artwork and not affiliated with Rockstar Games or Take-Two Interactive. Resized into responsive derivatives and recompressed; no other change to the image.
Used on: /news, /news/gta-vi-preorder-gta-plus-free-month.
Source record and display changes for DuvalWire original editorial graphic DW626-16
- Source identifier
- DuvalWire original editorial graphic DW626-16 (file DW626-16.svg)
- Original URL
- Accessed
- 5 Nov 2026
/news
- Resized into local responsive derivatives (360, 720, 1280 px wide, and 1920 and 2560 px for full-bleed region and home slideshow images; WebP and JPEG) and recompressed; never hotlinked.
/news/gta-vi-preorder-gta-plus-free-month
- Resized into local responsive derivatives (360, 720, 1280 px wide, and 1920 and 2560 px for full-bleed region and home slideshow images; WebP and JPEG) and recompressed; never hotlinked.
DuvalWire original editorial graphic DW626-18. Original DuvalWire editorial graphic (DROW-626), authored for this unofficial fan site; not Rockstar artwork and not affiliated with Rockstar Games or Take-Two Interactive. Resized into responsive derivatives and recompressed; no other change to the image.
Used on: /news, /news/gta-vi-free-printable-poster-map.
Source record and display changes for DuvalWire original editorial graphic DW626-18
- Source identifier
- DuvalWire original editorial graphic DW626-18 (file DW626-18.svg)
- Original URL
- Accessed
- 5 Nov 2026
/news
- Resized into local responsive derivatives (360, 720, 1280 px wide, and 1920 and 2560 px for full-bleed region and home slideshow images; WebP and JPEG) and recompressed; never hotlinked.
/news/gta-vi-free-printable-poster-map
- Resized into local responsive derivatives (360, 720, 1280 px wide, and 1920 and 2560 px for full-bleed region and home slideshow images; WebP and JPEG) and recompressed; never hotlinked.
Rockstar Games · rockstargames.com › newswire › article › o3982oa93a23k4 › the-music-of-grand-theft-auto-vi-in-game-radio-stations (opens source in a new tab)
o3982oa93a23k4/365fb2f8af9e4263284a4dc2c6671e36a2480ba4.jpg. o3982oa93a23k4/365fb2f8af9e4263284a4dc2c6671e36a2480ba4.jpg © Rockstar Games. Used for identification in an unofficial fan project; not affiliated with Rockstar Games or Take-Two Interactive. Resized into responsive derivatives and recompressed; no other change to the image.
Used on: /news, /news/gta-vi-radio-headphones-podcasts.
Source record and display changes for o3982oa93a23k4/365fb2f8af9e4263284a4dc2c6671e36a2480ba4.jpg
- Source identifier
- o3982oa93a23k4/365fb2f8af9e4263284a4dc2c6671e36a2480ba4.jpg
- Accessed
- 5 Nov 2026
/news
- Resized into local responsive derivatives (360, 720, 1280 px wide, and 1920 and 2560 px for full-bleed region and home slideshow images; WebP and JPEG) and recompressed; never hotlinked.
/news/gta-vi-radio-headphones-podcasts
- Resized into local responsive derivatives (360, 720, 1280 px wide, and 1920 and 2560 px for full-bleed region and home slideshow images; WebP and JPEG) and recompressed; never hotlinked.
Rockstar Games · rockstargames.com › newswire › article › 5171972o3ak5oa › pre-order-grand-theft-auto-vi-on-june-25 (opens source in a new tab)
5171972o3ak5oa/837b1fbc8f96dfa70c1aad939546cdbd85a32527.jpg. 5171972o3ak5oa/837b1fbc8f96dfa70c1aad939546cdbd85a32527.jpg © Rockstar Games. Used for identification in an unofficial fan project; not affiliated with Rockstar Games or Take-Two Interactive. Resized into responsive derivatives and recompressed; no other change to the image.
Used on: /news, /news/gta-vi-vintage-vice-city-pack-deadline.
Source record and display changes for 5171972o3ak5oa/837b1fbc8f96dfa70c1aad939546cdbd85a32527.jpg
- Source identifier
- 5171972o3ak5oa/837b1fbc8f96dfa70c1aad939546cdbd85a32527.jpg
- Accessed
- 5 Nov 2026
/news
- Resized into local responsive derivatives (360, 720, 1280 px wide, and 1920 and 2560 px for full-bleed region and home slideshow images; WebP and JPEG) and recompressed; never hotlinked.
/news/gta-vi-vintage-vice-city-pack-deadline
- Resized into local responsive derivatives (360, 720, 1280 px wide, and 1920 and 2560 px for full-bleed region and home slideshow images; WebP and JPEG) and recompressed; never hotlinked.
Software
Map rendering uses Leaflet (BSD-2-Clause). Interface built with React (MIT).